By Espark on Wed 10 Mar, 2021.
Ai - Mo Times
- Hi I am your host 1Chill, and today my reporter friends, Druid, Joxteoz, Hspark, Artemis, PeacefulPotato, CoolNotFoolGuy and I are going to present to you the newspaper for today, 03/6/2020.
Polytopia News
Today, on the Polytopia Discord server, things went as usual. The weekly question got changed, since the old one was already used, so the new one is:What is or was your favorite subject in school and why? In rest, the server is doing well, there are a lot of discussions about the Polytopia rip-off, Hexonia, and the discussions are simply based on hating the game, since is very poorly made, and is trying to copy Polytopia, even if this is happening, people are still very happy.
Ai - Mo News:
Today, our tribe is doing well, and we are still a very active tribe, always to help new players, and new people that come to the server, showing that, we are always active, and also, we are helpful. In rest, our tribe is doing well, like usual we try to spread peace and serenity throughout the server.
Fan Made Tribe
Today, our reporters will present to you a new tribe, created by TheSignMaker, and the name of today's tribe idea is Woospent:
After studying the creatures of the earth, the 2 tribes decided to join. Now returning from an eon of isolation, will they rise to power or be swatted like their ancestors? The Woospent start the game with the Foraging tech.
The forests are large groups of grass, the mountains are small rocks, the game is a larvae, the fruit is 3 seeds.
Tech Modifications: Foraging replaces organisation, it allows the training of a forager (5 stars). Major Warfare: Major Warfare replaces shields, it allows the training of Majors (15 stars) and the construction of Brood (3 stars).
Water Construction: water construction replaces fishing and allows the construction of mud banks (2 stars).
Mounds: mounds replaces sailing and allows the construction of mounds (10 stars)
Hives: Hives replace Navigation and allow the construction of hives (10 stars).
Mud Whaling: Mud Whaling replaces whaling and allows the hunting of Mud Whales (receives 15 stars), Mud whales are normal whales that are on a mud bank (have to be on a mud bank connected to the mainland in order to hunt them .
Mud Construction: Mud Construction: replaces aquatism and allows the construction of Mud temples and -movement for enemies on Mud Tiles (movement will be reduced to 1 movement).
Trade: Trade allows the construction of Mud House and the Wealth Task. Buildings: Brood: Brood cost 5 stars to make, they can be made on any tile in the Woospents territory excluding water tiles and tiles already occupied by another building. The Brood resemble a cluster of 3 tall white eggs. Every turn one egg will hatch and release a larvae. If there is an existing unit on the Brood it will be pushed aside and another Larvae will appear. Only 3 Larvae will hatch from each Brood placed.
Mud Banks: Mud Banks cost 5 stars to make, they can be built on a water tile. Gives 1 population to the nearest city. The Mud Banks act as any other tile and allow buildings to be placed on there as well as used for a tile that units can stand on. They can only be placed in your territory.
Mounds: Mounds cost 10 stars to make, give 2 populations to the nearest city but cant be used as trade routes has to be built on a mud bank.
Hives: Hives cost 10 stars to make and allow the training of Woosp. For every nearby mound the Hive can train one extra Woosp, must be built next to a mound.
Mud House: The Mud House costs 5 stars to build and for every nearby mound the Mud House produces 2 stars per turn. Special Units: Forager: Health 10 Attack 2 Defence 1 Movement 1 Range 1 Cost 5 Skills: Dash, fortify, forage (if a forager moves onto a fruit tile on the next turn the fruit will then be picked up, when the forager carries it back to the city it can place down the fruit and give the city 1 population, cannot harvest fruit in an enemies border)
Larvae: Health 10 Attack 1 Defence 1 Movement 1 Range 1 Cost NA Skills: Dash, fortify, grow (after 1 turn a Larvae will grow into a Guard)
Guard: Health 10 Attack 3 (will always be exactly 3) Defence 1 Movement 1 Range 2 Cost NA Skills: Dash, fortify, Poison (on the first hit the attack will always deal 3 damage, then for the next 3 turns it will deal another 2 at the start of the turn, Poison does not stack abilities)
Woosp: Health 15 Attack 3 (will always be exactly 3) Defence 1 Movement 2 Range 2 Cost 5 Skills: Dash, Fly, Poison (on the first hit the attack will always deal 3 damage, then for the next 3 turns it will deal another 2 at the start of the turn, Poison does not stack abilities)
Major: Health 20 Attack 3 Defence 3 Movement 1 Range 1 Cost 15 Skills: Dash, Forage (if a major moves onto a fruit tile on the next turn the fruit will then be picked up, when the forager carries it back to the city it can place down the fruit and give the city 1 population, cannot harvest fruit in an enemies border) Super Unit: Queen Woospent Health 30 Attack 2 Defence 3 Movement 2 Range 2 Cost NA Skills: Dash, fly, poison (damage calculated, next 3 turns 2 damage is dealt per turn, poison can not stack abbilities), lay (queens can lay 1 brood for 3 stars it will hatch straight into a guard after 2 turns) max of 1 egg in the game per queen at one time, eggs can be layed every where except inside enemy boundries. (Thanks to TheSignMaker) - Thanks to everyone who reads this, thanks to our editors, Druid, Espark and Potato, thanks to our reporters, CoolNotFoolGuy, Artemis, Joxteoz, Hspark and others. Thanks to TheSignMaker for the tribe ideea, thanks to the mods and admins for letting us post this, and thanks to You! Keep Up Ai-Mo! Thanks 1chill